The Division Is Coming to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The gritty world of Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A collaboration has been formed to create a tabletop RPG that explores the series' post-pandemic landscape. The project has been announced, with a crowdfunding campaign planned to begin in the spring of 2026.
"This project aims to deliver the series' unique suspense, tactical intensity, and memorable setting to the tabletop, providing fans a fresh avenue to experience The Division through immersive storytelling and player-driven missions," states an official release.
Launch products are set to feature a beginner's box, essential manuals, a GM screen, miniatures, and several premium versions.
Exploring The Division's Apocalyptic World
In this universe, a lethal pathogen known as Green Poison was unleashed in NYC, sending the nation into chaos. As the crisis worsens, civil order breaks down and violent factions emerge, transforming the urban landscape into a warzone. To preserve order, the government {activate|deploy] The Division, a covert network of undercover operatives. This is where the players enter the story.
Work on the RPG has been in progress for approximately several years, and it is confirmed to be finished. The forthcoming Kickstarter campaign will serve as a preorder system to reach a broader audience, specifically in North America. Manufacturing will start right after the campaign, with deliveries projected for later in 2026.
An Innovative Tactical System: The GRIS System
An early look at the system reveals it uses d10s exclusively through its proprietary GRIS system, promoting a streamlined and strategic style. Players use skills or traits to roll a handful of dice, usually from one to five d10s.
- Instead of summing the total, players choose a single “resolution die” from the pool.
- This dice is then compared against a target difficulty.
- Rolling a perfect 10 triggers additional bonuses, such as increased harm or boosted support.
Combat Emphasize Positioning and Awareness
Battles stress placement and situational awareness, mirroring the video games. Factors like taking cover, elevation, or visibility directly influence dice rolls. This mechanic seems built to favor coordination and smart positioning over raw numbers.
A Thematic Health Mechanic
The way injuries is managed introduces a interesting narrative layer. Agents have a wound threshold; taking heavy hits reduces their capabilities by lowering the size of their dice pool.
- At zero health, an operative is downed, but they’re not knocked out.
- They can still move and perform restricted acts, emulating the "downed" state seen in many shooter games.
- Any agent knocked down must roll on a trauma table, risking persistent effects like shock or crippling injuries.
An Introductory Adventure
A publicly available introductory rulebook is promised in the near future. It contains a pre-made starting adventure called Ashes of Murray Hill. In this scenario, players lead the search for a lost doctor squad and must thwart an assault by the violent Rikers gang, who have taken over that Manhattan district. More specifics and the complete product lineup will be detailed near the campaign launch.